Project Type | University Team Project |
Project Role | Lead Programmer |
Duriation | 2 Weeks |
Unity
Trello
GitHub
Visual Studio
Dive deep and explore the neon reef with the latest Mantari underwater ship model. Collect sea urchins and watch out for local hostiles.
Mantari is an on-rail shooter game developed as a part of the university's gamejam module, with a Star Fox inspired theme with a development duration of two weeks. Mantari was produced with a team of seven, with me taking the role as the lead programmer along with two other programmers.
Mantari ranked 1st for; gameplay, innovation, and overall, out of 13 entries as a part of the university's module gamejam.
Mantari was chosen to be featured as a part of the University of Portsmouth 2023 Graduate Showcase showreel, which was used as promotional material
for the university.
I developed the player controller for this project, creating a simple system that allows the player to move around the
play-area while automatically travels
along the rail.
This is my first project in creating a player controller system in the style of a 3D rail shooter, though this system is crude I have researched and learnt of better methods, becoming more educated on these styles of controllers and spline implementations for furture projects.
The rail system for this project allows the player to move forward throughout the level. The game features branching paths that allow the player to choose which path they travel down. This was done by using trigger boxes for each entrance of the path and would transfer the player to the different spline.
The speed that an object that travels on the spline can be adjusted and is used to increase difficulty as they progress.